const math/big.zero

42 uses

	math/big (current package)
		float.go#L124: 	zero form = iota
		float.go#L173: 			z.form = zero
		float.go#L242: 	if x.form == zero {
		float.go#L286: 		z.form = zero
		float.go#L351: 		return x.form == zero
		float.go#L514: 		z.form = zero
		float.go#L561: 		z.form = zero
		float.go#L610: 		z.form = zero
		float.go#L766: 	case zero:
		float.go#L821: 	case zero:
		float.go#L937: 	case zero:
		float.go#L1057: 	case zero:
		float.go#L1121: 	case zero:
		float.go#L1168: 	case zero:
		float.go#L1305: 		z.form = zero
		float.go#L1482: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1493: 		z.form = zero
		float.go#L1498: 	if x.form == zero && y.form == zero {
		float.go#L1501: 		z.form = zero
		float.go#L1506: 	if x.form == inf || y.form == zero {
		float.go#L1549: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1560: 		z.form = zero
		float.go#L1565: 	if x.form == zero && y.form == zero {
		float.go#L1568: 		z.form = zero
		float.go#L1573: 	if x.form == inf || y.form == zero {
		float.go#L1607: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1611: 		z.form = zero
		float.go#L1625: 	z.form = zero
		float.go#L1652: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1656: 		z.form = zero
		float.go#L1661: 	if x.form == zero || y.form == inf {
		float.go#L1664: 		z.form = zero
		float.go#L1717: 	case zero:
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L420: 	if x.form == zero {